Skip to content This library is free, offered as dana. If it helps your work, donate here →

This is one of 3,622 free prompts in the penguin tree ai library. Sign up once and the whole library opens, with new prompts by email.

open the library →

Lean experiment designer

Converts an untested product or growth idea into a rigorous lean experiment design — riskiest-assumption identification, a falsifiable hypothesis, the minimum test to run, primary and guardrail metrics, sample size and…

download .md

Purpose

Turn a vague product or growth idea into a decision-ready experiment: the specific assumption being tested, a falsifiable hypothesis, the smallest test that generates a valid signal, the metrics and thresholds that define a win, and what to do based on each outcome. Prevents the two most common failures — building on untested assumptions and running tests that can't actually produce a decision.

When to Use

Invoke this skill when the user asks to:

  • Design an A/B test for a feature, flow, or copy change
  • Validate a new feature idea before committing engineering time
  • Test a growth, onboarding, activation, or conversion hypothesis
  • Figure out the cheapest way to de-risk an idea before building it
  • Turn a "I think users want X" statement into a testable experiment
  • Set up metrics, sample size, and success criteria for a planned test

Inputs Required

Before starting, collect:

  • The idea: What they want to build, change, or try — in their own words
  • The belief behind it: Why they think it will work (the underlying assumption)
  • Current metric baseline: The metric this is meant to move and its current value (e.g., activation rate 34%, trial-to-paid 18%)
  • Traffic/user volume: How many users hit this surface per week or month
  • Constraints: Engineering effort available, timeline, and any technical limits on what can be tested
  • Stage of confidence: Is this a wild guess, an informed hunch, or something with supporting signal already?

If baseline metric or traffic volume is missing, estimate a realistic range from the context provided and flag the assumption — these directly affect the sample size and duration recommendation.

Instructions

Step 1: Identify the Riskiest Assumption

Extract the assumptions buried in the idea and rank them. The riskiest assumption is the one that, if false, kills the idea — and that you currently have the least evidence for.

  • List 3–5 assumptions the idea depends on (demand, willingness to change behavior, technical feasibility, value perception)
  • For each, mark evidence level (none / weak / moderate) and impact if wrong (low / medium / fatal)
  • Select the single assumption with the highest impact and lowest evidence — this is what the experiment must test first
  • State plainly: "The riskiest assumption is that [X]. If it's false, the idea doesn't work."

Step 2: Write a Falsifiable Hypothesis

Reframe the idea as a hypothesis that can be proven wrong. Use the format:

"We believe that [change] for [audience] will cause [measurable outcome], because [reasoning]. We'll know we're right if [specific metric] moves from [baseline] to [threshold] within [timeframe]." - The outcome must be a number, not a feeling - The hypothesis must be capable of failing — if any realistic result would still be interpreted as success, rewrite it

Step 3: Choose the Minimum Viable Test

Match the test type to the riskiest assumption and the effort available — always favor the cheapest test that produces a valid signal.

  • Demand exists? → Fake-door / painted-door test, landing page, or feature-interest CTA. No build required.
  • Behavior will change? → A/B test on the live flow, or a concierge/manual version delivered to a small cohort.
  • Value is perceived? → Wizard-of-Oz test (manual backend), or a prototype usability test with intent-to-pay questions.
  • Feasibility works? → Technical spike or single-cell pilot with instrumentation.

State the chosen test type, why it fits this assumption, and the rough build effort (hours/days, not a full feature).

Step 4: Define Metrics

  • Primary metric: The single number the decision hangs on. One only.
  • Secondary metrics: 1–2 metrics that add context or explain the "why"
  • Guardrail metrics: 2–3 metrics that must NOT degrade (e.g., churn, support tickets, load time, downstream conversion). Define the tolerance for each.
  • Confirm the primary metric is directly caused by the change and measurable within the test window.

Step 5: Estimate Sample Size and Duration

  • State the minimum detectable effect (MDE) worth acting on (e.g., a relative lift of 10%)
  • Estimate required sample size per variant using the baseline conversion rate and MDE at 95% confidence and 80% power — provide a concrete number
  • Divide by weekly traffic to get estimated duration
  • Enforce a minimum runtime of one full business cycle (typically 1–2 weeks) to absorb weekday/weekend variance, even if sample size is reached sooner
  • If traffic can't reach significance in a reasonable window, flag it and recommend a lower-effort qualitative test instead

Step 6: Set Decision Thresholds and the Next-Steps Ladder

Define what happens at each outcome — no ambiguous results allowed:

  • Win (primary metric hits threshold, guardrails hold): Ship, then specify the next experiment to compound the gain
  • Flat/inconclusive (no significant movement): State whether to iterate on the variant, retest with a larger swing, or drop
  • Loss (metric drops or guardrail breaks): State the learning and the pivot
  • End with a one-line kill criterion: the result that means "stop pursuing this idea."

Output Format

  • Structure: Structured experiment brief with labeled sections in the order of the steps
  • Length: 600–900 words
  • Format: Structured document — short prose per section, hypothesis in blockquote, assumptions and thresholds as bullets/table
  • Sections: Riskiest Assumption → Hypothesis → Minimum Viable Test → Metrics (primary/secondary/guardrail) → Sample Size & Duration → Decision Thresholds & Next Steps
  • Tone: Product lead reviewing an experiment plan — pragmatic, decisive, allergic to tests that can't produce a decision

Quality Checklist

Before delivering output, verify:

  • [ ] Exactly one riskiest assumption is named with evidence level and impact rating
  • [ ] The hypothesis includes a baseline number, a target threshold, and a timeframe — and can fail
  • [ ] Exactly one primary metric is defined; guardrail metrics have explicit tolerances
  • [ ] A concrete sample-size number and estimated duration are provided, tied to the stated baseline and MDE
  • [ ] All three outcome branches (win / flat / loss) have specific actions, plus a kill criterion
  • [ ] The chosen test is the cheapest option that still tests the riskiest assumption — not an over-built version

Notes

  • The most common mistake is testing the idea instead of testing its riskiest assumption — if the assumption is "people want this at all," a polished A/B test is wasteful; a fake-door test answers it in days.
  • If traffic is too low for statistical significance, say so directly and shift to a qualitative or concierge test rather than running an underpowered A/B test that produces a false read.
  • A hypothesis that can't produce a "loss" outcome is not a hypothesis — it's a launch plan in disguise. Push back and rewrite it.

How to use this skill

This file is a Claude Code skill in Anthropic's standard format — markdown with YAML frontmatter at the top.

Installing in Claude Code:

  • ~/.claude/skills/<folder-name>/SKILL.md — auto-loads in every session anywhere on your machine (recommended for skills you'll use across multiple projects)
  • <your-project>/.claude/skills/<folder-name>/SKILL.md — auto-loads only when working in that project (recommended for project-specific skills)

Restart Claude Code or open a new session to register.

Using in Claude.ai, ChatGPT, Gemini, or other AI tools:

  1. Drag this file into a new chat, or copy and paste its contents
  2. Send your task or request as your next message — the AI will apply the skill where it fits

For Claude Code skill details: https://docs.anthropic.com/en/docs/claude-code/skills