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Design tradeoff analyzer

Analyzes 2-5 competing design options across user impact, engineering effort, design system coherence, accessibility, and speed to ship — scoring each dimension, surfacing hidden tradeoffs, and delivering a ranked…

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Purpose

Turn a fuzzy "which way should we go?" design decision into a structured comparison — scoring each option across the dimensions that actually matter (user impact, engineering effort, design system coherence, accessibility, speed to ship), surfacing the tradeoffs that get missed in a quick gut call, and landing on a defensible recommendation you can take into a scoping or prioritization conversation.

When to Use

Invoke this skill when the user asks to:

  • Choose between 2-5 competing design directions or solutions
  • Decide whether to ship a quick version now or a fuller version later
  • Scope a feature down and figure out what to cut without breaking the experience
  • Justify a design decision to PM, eng, or design leadership
  • Weigh a custom component against reusing an existing design system pattern
  • Compare a polished ideal against what's realistically buildable this cycle

Inputs Required

Before starting, collect:

  • The decision: One sentence on what's being decided and why it matters now
  • The options: 2-5 design directions being compared, with a short description of each
  • Primary user goal: The job the user is trying to accomplish in this flow
  • Engineering context: Team capacity, deadline, and any known technical constraints
  • Design system state: What existing components/patterns are available; how strict the system is
  • Success signal: The metric or outcome that tells you the chosen option worked
  • Hard constraints: Anything non-negotiable — accessibility requirements, deadline, platform limits

If engineering context or success signal is missing, proceed with stated assumptions and flag them at the top of the output.

Instructions

Step 1: Frame the Decision

Restate the decision in one sentence and name the real constraint driving it (time, capacity, coherence, or risk). Most tradeoff calls are actually one constraint wearing a costume — identify it. State the primary user goal so every option is judged against the same target.

Step 2: Score Each Option Across 5 Dimensions

For every option, rate each dimension High / Medium / Low with one line of reasoning. Don't just assign a label — name the specific reason.

  • User Impact: How directly does this move the user toward their primary goal? High = removes friction or unlocks a job-to-be-done; Low = cosmetic or marginal. Watch for options that look impressive but don't change the user's outcome.
  • Engineering Effort: Relative build cost given the team and stack. High effort = new backend work, novel interactions, or unproven patterns; Low effort = composition of existing parts. Flag where effort is uncertain vs. known-high.
  • Design System Coherence: Does this reuse existing patterns or introduce a new one? High coherence = built from system primitives; Low = a one-off that creates a maintenance debt and a precedent others will copy.
  • Accessibility: Can this meet WCAG AA without heroics? High = standard accessible patterns; Low = custom interactions (drag, hover-only, complex focus management) that are hard to make accessible. Treat this as a near-veto, not a tiebreaker.
  • Speed to Ship: Calendar time to get something in front of users, including review and QA — distinct from raw engineering effort. A low-effort option can still be slow if it's blocked on dependencies.

Step 3: Surface the Hidden Tradeoffs

This is the core value. For each option, name what the score table doesn't show:

  • What you're trading away: The cost that isn't on the dimension list (future flexibility, consistency precedent, support burden, user trust).
  • Second-order effects: What this option forces later — a one-off component you'll maintain forever, a pattern competitors of this screen will now copy, a migration you're deferring.
  • The reversibility check: Label each option One-way door (expensive to undo) or Two-way door (cheap to reverse). Push hard on shipping two-way-door options fast and reserving deliberation for one-way doors.

Step 4: Build the Comparison Table

Produce a table: rows = options, columns = the 5 dimensions + Reversibility. Use High/Med/Low cells. This is the artifact the user pastes into a doc or shows in a review.

Step 5: Rank and Recommend

Rank the options 1 to N. Give one clear recommendation with a 2-3 sentence rationale tied to the constraint identified in Step 1 and the primary user goal. Be opinionated. Then add:

  • The honest cost of the recommendation: What you're knowingly giving up by choosing it.
  • The condition that would flip the call: "If the deadline moves two weeks, Option B becomes the right choice." This makes the recommendation durable when context shifts.

Step 6: Sequencing Note (When Relevant)

If a "ship now, improve later" path exists, lay out the phased version: what ships in v1, what's deferred, and the explicit signal that triggers the next phase. This often beats picking a single option outright.

Output Format

  • Structure: Decision frame → per-option scoring → hidden tradeoffs → comparison table → ranked recommendation → sequencing note
  • Length: 700–1,000 words
  • Format: Prose for framing and tradeoffs; a Markdown table for the dimension scoring; numbered ranking for the recommendation
  • Sections: Decision Frame → Option Scoring → Hidden Tradeoffs → Comparison Table → Recommendation → Sequencing (if applicable)
  • Tone: Senior IC designer reasoning out loud — decisive, concrete, willing to commit to a call without hedging

Quality Checklist

Before delivering output, verify:

  • [ ] Every option is scored across all 5 dimensions (count: options × 5 cells, each with a reason)
  • [ ] Each option has a reversibility label (One-way door / Two-way door)
  • [ ] At least one non-obvious tradeoff is surfaced per option — not just a restatement of the scores
  • [ ] The comparison table is present and includes all options as rows
  • [ ] A single ranked recommendation is made with a stated cost and a condition that would flip it
  • [ ] Any missing input is flagged as a stated assumption rather than silently filled in

Notes

  • The most common failure in design tradeoff calls is optimizing for "best design" over "right design for this constraint" — the Step 1 constraint frame prevents this.
  • Accessibility should function as a near-veto: an option that can't meet AA shouldn't win on speed or polish, no matter how attractive the other scores look.
  • "Two-way door" options deserve a bias toward shipping fast and learning — reserve deep deliberation for decisions that are expensive to reverse.
  • When two options score nearly identically, the tiebreaker is almost always design system coherence (lower long-term cost), not short-term speed.

How to use this skill

This file is a Claude Code skill in Anthropic's standard format — markdown with YAML frontmatter at the top.

Installing in Claude Code:

  • ~/.claude/skills/<folder-name>/SKILL.md — auto-loads in every session anywhere on your machine (recommended for skills you'll use across multiple projects)
  • <your-project>/.claude/skills/<folder-name>/SKILL.md — auto-loads only when working in that project (recommended for project-specific skills)

Restart Claude Code or open a new session to register.

Using in Claude.ai, ChatGPT, Gemini, or other AI tools:

  1. Drag this file into a new chat, or copy and paste its contents
  2. Send your task or request as your next message — the AI will apply the skill where it fits

For Claude Code skill details: https://docs.anthropic.com/en/docs/claude-code/skills